Week 2 Full Day
$400.00 USD
- Mon8:00 am - 3:30 pm
- Tue8:00 am - 3:30 pm
- Wed8:00 am - 3:30 pm
- Thu8:00 am - 3:30 pm
- Fri8:00 am - 3:30 pm
Description
| BLACK Week 2 |
| 1 | Game Theory + Games | Through board games, strategy challenges, and logic puzzles, students learn basic concepts of strategy, probability, and decision-making. This course strengthens analytical thinking while keeping learning fun and interactive. |
| 2 | Curious Creations | Explore science through hands-on crafts! Students will make slime, lava lamps, bath bombs, and more while discovering how science works in the world around them. Creativity, curiosity, and fun are all part of the experiment! |
| 3 | Storybook STEM | Storybook STEM combines the magic of reading with hands-on science and engineering. Each session begins with a beloved children’s story that inspires a fun STEM challenge. Students will design, build, and experiment as they bring story ideas to life. Perfect for curious minds who enjoy both books and building! |
| 4 | Beginning Lacrosse | Campers are introduced to basic lacrosse skills, including passing, catching, and teamwork. Activities focus on coordination, sportsmanship, and confidence on the field. |
| 5 | Foundations of Team Sports | Students develop fundamental athletic skills while learning the value of teamwork, sportsmanship, and communication. Through a variety of age-appropriate games and activities, campers build coordination, confidence, and an understanding of basic rules and strategies across multiple sports. |
| 6 | Engineer Explorers | Step into the world of engineering! Campers will design, build, and test their own moving creations. Using simple materials and creative problem-solving, they’ll construct projects like balloon-powered cars, cranes, paddle boats, hovercrafts, and more while exploring the basics of motion and mechanics. Get ready to experiment, build, and bring your inventions to life! |
Registration period
Registration for this schedule starts on 03/15/2026 and ends on 06/01/2026
Restrictions
Participants must be 10 years to 12 years old when the program starts.